"Please don't make me think" isn't just the name of a book on designing intuitive navigation - it's also what you should be trying to do for your players
wow the updated interface is so clean! love the larger character/sprite detail. it's funny...i wouldnt be able to tell you what was wrong with the old version, but the new one just feels much nicer by comparison!
Yeah, we weren't really happy with the old one, but in the same way we didn't know why... And then a few changes in the game's vision allowed us to explore new avenues to arrive at this interface, which we like much better :)
wow the updated interface is so clean! love the larger character/sprite detail. it's funny...i wouldnt be able to tell you what was wrong with the old version, but the new one just feels much nicer by comparison!
Thanks!
Yeah, we weren't really happy with the old one, but in the same way we didn't know why... And then a few changes in the game's vision allowed us to explore new avenues to arrive at this interface, which we like much better :)