A Good Interface
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7,000 wishlists and counting: how we marketed Another Door and what comes next
From viral moments to daily grind: the story behind our Steam milestone and the road to launch.
Nov 21
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Indieklem
10
2
June 2025
#21 - Creating a Harmonious Color Palette: Tips and Resources
Discover how observation and understanding of colors can transform your video game projects. Learn to choose color palettes that immerse your players.
Jun 4
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Indieklem
12
2
April 2025
#20 - A look at 100%-interface games
Immerse yourself in the world of 100% interface games: Explore four inspiring indie game UIs that combine beauty, richness, and innovative layouts.
Apr 1
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Indieklem
13
7
4
March 2025
#19 - The Diegetic Dilemma: benefits and challenges of immersive interfaces in games
Discover how diegetic elements, like a small backpack that interacts with the game environment, can enhance immersion and creativity while presenting…
Mar 10
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Indieklem
9
2
6
February 2025
#18 - How to design better randomness in video games
Explores how game developers can refine randomness to create more balanced, engaging, and satisfying experiences.
Feb 6
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Indieklem
7
3
January 2025
2024 annual review of "A Good Interface"
What happened in 2024 and what will be 2025 made of?
Jan 12
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Indieklem
3
1
October 2024
#17 - The edge case of user interfaces design
Those states of our interfaces that are all too often overlooked, and yet are so important.
Oct 7, 2024
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Indieklem
3
August 2024
#16 - How to make an intuitive navigation?
"Please don't make me think" isn't just the name of a book on designing intuitive navigation - it's also what you should be trying to do for your…
Aug 27, 2024
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Indieklem
3
2
1
July 2024
#15 - Make your game's interface clearer
How can a game convey all the information to players without overwhelming them?
Jul 8, 2024
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Indieklem
2
1
June 2024
#14 - How to fake faster loading times with design in your video games?
It's a good question and one you've probably never heard of, but your players are sick of waiting.
Jun 10, 2024
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Indieklem
5
2
April 2024
#13 - The basics of typography in game interface
Accessibility, typographic hierarchy, emotions... Learn the basic rules for text in video games.
Apr 29, 2024
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Indieklem
6
4
1
March 2024
#12 - What you can learn from the UI Design of World of Warcraft
Overview of what the interface design of World of Warcraft has to offer us in 6 points, and of course we'll be talking about color coded-loot rarity.
Mar 25, 2024
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Indieklem
2
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